﻿/** 
 * Copyright (c) 2001 University of Maryland, College Park, MD 20742, USA
 * Copyright (c) 2005 In4Arch
 *
 *  The MIT License
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this 
 *  software and associated documentation files (the "Software"), to deal in the Software 
 *  without restriction, including without limitation the rights to use, copy, modify, merge, 
 *  publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons 
 *  to whom the Software is furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies 
 *  or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
 *  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
 *  PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
 *  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF 
 *  CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 
 *  OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors: Benjamin B. Bederson and Martin Wattenberg 2001 
 * http://www.cs.umd.edu/hcil/treemap-history/index.shtml
 * 
 * Author: moedusa moedusa@gmail.com 2005
 * http://moedusa.name/
 *
 * Author: Nikita Shlyakhov shlyakhov@mail.ru 2006
 **/

 
class in4arch.alg.treemap.Rect {
	
    public var x:Number;
	public var y:Number;
	public var w:Number;
	public var h:Number;

    public function Rect(x:Number, y:Number, w:Number, h:Number) {
  	 setRect(x, y, w, h);
    }

    public function setRect(x:Number, y:Number, w:Number, h:Number):Void {
 	 this.x = x;
	 this.y = y;
	 this.w = w;
	 this.h = h;
    }
    
    public function aspectRatio():Number {
        return Math.max(w/h, h/w);
    }
    
    public function distance(r:Rect):Number {
        return Math.sqrt((r.x-x)*(r.x-x)+
                         (r.y-y)*(r.y-y)+
                         (r.w-w)*(r.w-w)+
                         (r.h-h)*(r.h-h));
    }
    
    public function copy():Rect {
        return new Rect(x,y,w,h);
    }
    
    public function toString():String {
        return "Rect: x:"+x+", y:"+y+", width:"+w+", height:"+h;
    }

}